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House Chores is a first-person simulation game where the player completes various cleaning and maintenance tasks inside a virtual home. The game is structured around a list of chores that must be completed within a set time, encouraging organization and prioritization. Each task requires specific tools or actions, and the player must move around different rooms to locate and use them effectively. The environment reacts to progress, showing clear results when areas are cleaned or repaired.
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House Chores is a first-person simulation game where the player completes various cleaning and maintenance tasks inside a virtual home. The game is structured around a list of chores that must be completed within a set time, encouraging organization and prioritization. Each task requires specific tools or actions, and the player must move around different rooms to locate and use them effectively. The environment reacts to progress, showing clear results when areas are cleaned or repaired.
The house is divided into multiple rooms, each with unique sets of tasks such as sweeping floors, washing dishes, and taking out trash. Some chores are simple and quick, while others require multiple steps. Tools like brooms, mops, and cleaning sprays are stored in designated places, so the player must plan their route to minimize wasted time. Completing tasks in a certain order can make later chores easier, such as cleaning surfaces before mopping floors.
Players are given a daily checklist at the start of each level. Each completed chore earns points or progress toward level completion. More difficult levels may introduce extra challenges, such as time limits or additional messes caused by in-game events.
Common Chores Include:
· Sweeping and mopping floors
· Washing and drying dishes
· Collecting and taking out trash
· Wiping down windows and mirrors
· Organizing cluttered shelves or tables
As the player advances, the game introduces larger houses with more rooms, more complex chores, and tighter deadlines. Some levels include environmental changes like spills, broken items, or unexpected messes that appear during play. Efficiency becomes a key skill, as players must choose which tasks to handle first while avoiding unnecessary backtracking. Higher performance can unlock cosmetic upgrades for the home or additional tools that speed up work.
House Chores uses a simple control scheme for movement, interaction, and tool use. Players can adjust sensitivity, change key bindings, and enable visual indicators that highlight interactive objects. Timed mode adds pressure for competitive players, while a relaxed mode removes deadlines for a more casual experience. These options allow the game to appeal to a wide range of players, from those seeking a structured challenge to those who prefer a calm, task-focused environment.
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