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I Am Cat strips away everything you expect from a video game and replaces it with one simple truth: you are now a cat. Not a talking cat, not a superhero cat—just a regular, emotionally ambiguous, beautifully chaotic feline with no agenda and no shame.
You explore small rooms. Knock things over. Hide in absurd places. Destroy furniture because it’s there. This isn’t about winning. It’s about existing with glorious indifference to the world around you.
No Quests, Just Vibes
There’s no dialogue. No score in I Am Cat. The UI is practically nonexistent. But the game has rhythm—your own rhythm. Want to sit in a sunbeam for ten minutes? Go for it. Want to knock over every cup on the shelf, one by one, with slow malicious precision? The game celebrates that.
You’re not guided. You’re unleashed. And it feels weirdly freeing.
You Will Be Judged—Lovingly
The humans react, of course. Sometimes with joy. Sometimes confusion. Occasionally with soft horror. But nothing stops you. They are background actors in your furry little drama, reacting to your every decision like unpaid interns in your personal performance art piece.
Play it once to laugh. Play it twice to relax. Play it three times and you may never look at your own cat the same way again.
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