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Umamusume: Pretty Derby places the player in the position of a trainer responsible for guiding a chosen athlete through a long-term career. Each umamusume is modeled on a historical racehorse and begins with specific strengths, racing styles and growth tendencies. The trainer manages weekly schedules that alternate between training, rest and participation in events. The narrative unfolds gradually through character episodes tied to performance, motivation and milestone achievements.
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Umamusume: Pretty Derby places the player in the position of a trainer responsible for guiding a chosen athlete through a long-term career. Each umamusume is modeled on a historical racehorse and begins with specific strengths, racing styles and growth tendencies. The trainer manages weekly schedules that alternate between training, rest and participation in events. The narrative unfolds gradually through character episodes tied to performance, motivation and milestone achievements.
Training in Umamusume: Pretty Derby focuses on improving five main attributes: speed, stamina, power, guts and intelligence. Each session affects different combinations of stats, making timing and selection important for a balanced build. Races require more than high numbers; they also depend on positioning strategies and proper skill activation. Support cards contribute by adding training bonuses or unlocking skills that can be used during events. Managing condition and motivation is essential, as overtraining can decrease performance in both training sessions and races.
The game connects its main features through systems that influence one another during each career attempt. These include:
· Weekly training that raises specific stats
· Skill acquisition through support card interactions
· Seasonal calendars that determine race availability
· Motivation states that modify training outcomes
· Gacha options for unlocking new trainees and support units
Together these systems create a loop where each decision affects long-term growth and race performance.
Races occur according to a schedule influenced by the trainee’s age and development stage. Early races help build a foundation, while later events test more specialized builds. Some umamusume are suited to short-range tracks, while others perform better at mid or long distances. Running style—such as front-runner or late-closing—also affects how the trainee behaves during the race. Outside of the main career mode, additional missions and competitive features provide opportunities to refine team composition and gather resources needed for upgrades.
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