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Broken Colors is an artistic puzzle and exploration game that focuses on restoring balance to a fragmented world. The player takes on the role of a traveler who moves through monochrome landscapes where color has been lost or corrupted. By solving visual and environmental puzzles, the player gradually restores shades, patterns, and harmony to each area. The game uses color as both a narrative and mechanical element—each restored tone unlocks new interactions or reveals hidden paths. The main objective is to reassemble the world’s visual balance piece by piece through observation and logic.
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Broken Colors is an artistic puzzle and exploration game that focuses on restoring balance to a fragmented world. The player takes on the role of a traveler who moves through monochrome landscapes where color has been lost or corrupted. By solving visual and environmental puzzles, the player gradually restores shades, patterns, and harmony to each area. The game uses color as both a narrative and mechanical element—each restored tone unlocks new interactions or reveals hidden paths. The main objective is to reassemble the world’s visual balance piece by piece through observation and logic.
The gameplay in Broken Colors centers on interacting with environmental elements that react to color. Players manipulate objects, adjust light sources, and mix pigments to restore missing hues. Each puzzle introduces a new rule about how colors combine or contrast, requiring experimentation to progress. The world responds dynamically to each change, altering both the visual design and the available routes. Movement through the environment is fluid but deliberate, emphasizing precision in puzzle-solving rather than reflex-based gameplay. Over time, each restored color contributes to the overall reconstruction of the world’s visual state.
Broken Colors integrates multiple systems that combine logic, rhythm, and exploration to create progression. The variety of puzzle mechanics encourages creative problem-solving rather than repetition.
Main gameplay features include:
· Environmental puzzles based on color interaction and contrast
· Light and shadow mechanics influencing puzzle outcomes
· Gradual restoration of color that unlocks new areas
· Nonlinear exploration allowing multiple solution paths
· Ambient sound and visual feedback reinforcing progression
The story of Broken Colors unfolds through visual cues rather than dialogue. Each environment tells part of the narrative through symbols, ruined structures, and shifting palettes. As the player restores color, memories or fragments of the past appear, revealing why the world became broken. Progression depends on solving puzzles tied to specific color groups—restoring one region’s tone may influence another’s condition. The lack of direct exposition allows interpretation through observation, letting players form their own understanding of the world’s history as they advance through each zone.
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