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Chained Together

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Chained Together is what happens when you take the rage-inducing platforming of games like Getting Over It and add one twist: you’re not climbing alone. You’re physically chained to another player. Whether that’s a friend, a stranger, or someone you now deeply regret inviting, the result is the same—chaotic co-op climbing where every jump is a leap of blind faith.

And every failure? A shared disaster.

Two Bodies, One Disaster

You control your character independently—but you’re tethered by a chain that never lets you forget you’re not alone. One person slips? You both fall. One panics? You both lose progress. Communication is key. Patience is essential. And rage? Oh, it’s guaranteed.

But when it works—when you both swing, climb, and pull together in perfect sync—it feels like magic. Brief, fleeting magic.

Levels That Laugh at You

Chained Together isn’t kind. It’s vertical, hostile, and full of tiny ledges you’ll learn to hate by name. The physics are floaty, the checkpoints scarce, and the chain is always plotting against you. Add gravity, random momentum, and your partner’s bad sense of timing, and you’ve got a recipe for glorious disaster.

But that’s what makes it so addicting. Every new height is a triumph. Every perfect launch is a dopamine hit. And every victory screenshot? A trophy of survival.

You’ll Hate Them. You’ll Hug Them. You’ll Try Again.

The game turns relationships into gameplay. You’ll scream at your friend. You’ll beg for cooperation. You’ll call a stranger an idiot—then work with them for two more hours because something clicks. That’s the power of Chained Together.

You don’t play this game to win. You play it to suffer… together.

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