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Start Survey is a short psychological horror game that places the player in front of a computer screen within a dark, minimalistic room. The experience revolves around a simple concept—answering a series of questions on the screen. However, as the questions continue, the game begins to break the boundary between the virtual environment and the player’s real world. What seems like a harmless personality test transforms into something far more unsettling.

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Start Survey is a short psychological horror game that places the player in front of a computer screen within a dark, minimalistic room. The experience revolves around a simple concept—answering a series of questions on the screen. However, as the questions continue, the game begins to break the boundary between the virtual environment and the player’s real world. What seems like a harmless personality test transforms into something far more unsettling.

A Static Room With Unseen Movement

The room never changes physically, but the atmosphere shifts as the game progresses. Sound effects, lighting, and unexpected actions inside the room gradually build a sense of discomfort. The window next to the desk reveals a dark outside world, and occasionally, something or someone may appear. The room is small, but the design focuses your attention on the interaction with the survey and your surroundings, making each detail feel deliberate.

Questions That Hit Too Close

The main mechanic of the game is answering questions, but these aren’t just random prompts. Many of them reference real fears, behaviors, and personal routines. Some questions even seem to know more about the player than they should. The illusion of a basic quiz begins to collapse, and the player is left wondering how much of what’s happening is part of the game—or if the game is reacting to them in real time.

Key interactive elements include:

·         Answering multiple-choice and yes/no questions

·         Observing changes in the room’s lighting or layout

·         Looking out the window or around the room

·         Reacting to subtle audio cues and interruptions

·         Continuing the survey to reveal deeper layers

A Brief But Lasting Experience

Start Survey can be completed in just a few minutes, but the impression it leaves is strong. The game’s strength lies in its simplicity and its ability to make players feel observed. The minimal visuals and quiet sound design contribute to a feeling of unease that builds steadily without jumpscares or complex mechanics. It’s a game that invites introspection while slowly unraveling the idea of control.

Digital Space As Mirror

What makes Start Survey effective is the questions it asks, and the feeling that it is aware of your answers in a way that goes beyond programming. By placing you alone in a small virtual room and gradually blurring the line between game and reality, it creates an experience where the player is not just playing—they are being played with. It is a reminder that even basic interactivity can produce strong emotions when paired with thoughtful design and careful pacing.

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