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We Become What We Behold

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We Become What We Behold is a short interactive game that explores the relationship between media, perception, and social behavior. The player controls a camera within a small circular society and is tasked with capturing moments that define public attention. Each photograph influences how the population reacts, shaping their moods and actions. The experience evolves through repeated observation, creating a feedback loop between what the player chooses to show and how the world responds. The structure demonstrates how limited focus can gradually distort collective behavior.

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We Become What We Behold is a short interactive game that explores the relationship between media, perception, and social behavior. The player controls a camera within a small circular society and is tasked with capturing moments that define public attention. Each photograph influences how the population reacts, shaping their moods and actions. The experience evolves through repeated observation, creating a feedback loop between what the player chooses to show and how the world responds. The structure demonstrates how limited focus can gradually distort collective behavior.

Gameplay And Core Mechanics

The gameplay in We Become What We Behold is simple but deliberate. The player observes a group of characters moving around a confined environment. Using the mouse, the player captures specific scenes or interactions, which are then broadcast to the entire population. Over time, the focus on certain behaviors—such as conflict or emotion—starts to influence how characters act toward one another. The loop between observation and imitation continues until the environment changes completely, turning the player’s choices into the main driver of transformation.

Structure And Progression

We Become What We Behold uses a linear structure divided into short cycles of observation and consequence. Each cycle expands on the previous one, introducing new social reactions or changes in character behavior.

Main gameplay features include:

·         Camera-based interaction with moving characters

·         Cause-and-effect system driven by player focus

·         Progressive escalation of social tension

·         Visual cues showing emotional shifts in the population

·         Short runtime emphasizing message clarity

Narrative And Interpretation

The story develops indirectly through behavior rather than dialogue. Each image captured reflects an event and a perspective, showing how attention amplifies specific actions. The population begins to mimic what it sees, reinforcing patterns and spreading them across the group. The absence of direct control beyond photography makes the player an observer and participant at the same time. The simplicity of interaction highlights the underlying commentary on how selective observation affects collective identity and reaction.

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