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Pizzy’s Parlor

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Pizzy’s Parlor is a short, story-driven game about a father trying to complete a normal day. The story starts at a local pizzeria where he works. When his shift ends, he prepares to leave, planning to pick up his son from school and stop by several stores. What begins as a simple routine soon changes when strange events interrupt every step. The player follows the father’s path through a series of short scenes that form a single, connected story.

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Gameplay and Chapters

The game uses a first-person view and a chapter-based structure. Each chapter focuses on one part of the father’s day, showing how his surroundings become less predictable. The gameplay is minimal — the player walks, looks around, and interacts with small objects. There are no puzzles or combat mechanics; progress happens naturally as the player explores and moves forward. Every location contributes a small part to the story’s larger pattern.

Main chapters and moments include:

  • Leaving the pizzeria after work
  • Picking up the son from school
  • Shopping in a store where the lights suddenly go out
  • Visiting a candy store, bakery, and meat shop
  • Stopping by restaurants and returning to the meat shop in the end

Story Flow

Each new location represents another step in a day that no longer follows normal logic. The father keeps doing routine tasks, but every place feels slightly different. People disappear, rooms repeat, and small changes hint that time may be looping. The story never stops moving forward, but the order of events creates the sense that the father is trapped in something beyond his control. The repetition and transitions connect the chapters into a single timeline.

Player Perspective

The player experiences the story directly through the father’s eyes. Interaction is simple, focusing on observation rather than reaction. The design allows attention to stay on the changes happening around the character. The scenes are short, and the world often shifts without explanation, reinforcing the idea that reality might be unstable. Each visit to a familiar location brings new uncertainty.

Pizzy’s Parlor tells its story through repetition and movement. The father’s day unfolds through a cycle of errands that lose their original meaning as he moves deeper into the sequence. The game ends where it began, leaving the player to question what was real. It turns an ordinary routine into a continuous path of confusion and return.

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