Advertisement
Sportaldislexicartaphobia is an independent horror puzzle designed by Juicy Beast during Scream Jam 2025. The player begins trapped in a small art gallery where every painting hides both clues and danger. A task list written on a wall serves as the only guidance — it contains the names of objects that must be located inside the paintings. The further the player progresses, the darker the gallery becomes, and the more aggressive the unseen presence becomes. Observation becomes the main resource, and sight itself turns into a threat.
Advertisement
Similiar games
Sportaldislexicartaphobia is an independent horror puzzle designed by Juicy Beast during Scream Jam 2025. The player begins trapped in a small art gallery where every painting hides both clues and danger. A task list written on a wall serves as the only guidance — it contains the names of objects that must be located inside the paintings. The further the player progresses, the darker the gallery becomes, and the more aggressive the unseen presence becomes. Observation becomes the main resource, and sight itself turns into a threat.
The structure of Sportaldislexicartaphobia is built around exploration and pattern recognition. Each painting hides specific objects that the player must identify before the light runs out. However, staying focused on any single painting for too long increases the risk of awakening the entity behind the art. The game balances hidden-object logic with a timed survival loop, forcing the player to think and move simultaneously.
Key gameplay features include:
· A visible object list that resets after every completed round.
· Paintings that hide both the collectible items and the lurking threat.
· A limited light source that fades with movement or hesitation.
· A vision-based system that triggers danger if the player stares too long.
· Randomised item placement that changes every playthrough.
The gallery functions as a living puzzle. Each wall, corridor, and frame is part of the game’s logic. As the player advances, the lighting shifts and the paintings subtly rearrange, creating confusion and disorientation. The design encourages memorisation of routes and recognition of visual cues. The deeper the player explores, the more distorted the space becomes — familiar areas appear unfamiliar, forcing adaptation and calm observation under pressure.
Success in Sportaldislexicartaphobia relies on restraint and attention to rhythm. The player must memorise the object list before searching to avoid wasting light. Controlled movement, limited inspection, and quick reactions determine how long the run lasts. Each failed attempt teaches new spatial patterns and reaction points. Gradually, players learn to manage fear responses by controlling both movement and vision rather than rushing through the environment.
Sportaldislexicartaphobia transforms a traditional hidden-object format into a psychological challenge based on perception. The gameplay depends on how effectively the player can recognise detail, plan steps, and resist the urge to look for too long. With repetition, the experience becomes one of discipline and analysis instead of panic. The game demonstrates how observation can shift from a passive tool to a core mechanic of survival.
Discuss Sportaldislexicartaphobia