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My Voice Zoo is a simulation-based management game that combines traditional zoo-building mechanics with player-generated audio. The central design principle revolves around the use of voice recordings captured directly from the user’s microphone. Instead of relying solely on predefined sound libraries, the game integrates recorded input into the core gameplay loop.
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Players are tasked with constructing and maintaining a virtual zoo environment populated by various animal species. The management structure follows familiar simulation patterns, including resource generation, expansion, and layout optimization.
The defining mechanic of My Voice Zoo is its voice recording system. Players record sounds using a microphone, and these recordings are assigned to animals within the zoo. Once linked, animals reproduce the captured audio as their vocalization during gameplay.
This system creates a direct relationship between user input and environmental behavior. The soundscape of each zoo reflects the recordings chosen by the player rather than a fixed set of effects.
The game operates within an idle management framework. Animals generate in-game currency automatically over time, reducing the need for continuous interaction. Revenue can be used to unlock additional animals, modify habitats, and reorganize zoo structures.
Economic progression is influenced by the number of active animals and their placement. Strategic decisions regarding expansion and resource allocation determine long-term development.
Several systems define the operational structure of My Voice Zoo:
These components connect user-generated content with management mechanics, forming the primary gameplay cycle.
My Voice Zoo does not rely on fixed missions or narrative-driven objectives. Progression is based on accumulation and expansion rather than level completion. Players increase the scale of their zoo by unlocking species and extending available space.
Because the idle system functions independently of constant input, resource generation continues even during periods of inactivity. This structure supports flexible play sessions.
The game requires microphone access to enable its primary interaction system. Standard PC hardware is sufficient for recording and playback. Audio assignments can be modified at any time, allowing players to update the behavioral output of animals without restarting progression.
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