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Gorilla Tag

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Gorilla Tag throws you into a jungle of chaos where the only way to move is to hit the ground—literally. There are no joysticks. No teleportation. You use your arms to propel yourself through virtual space, slamming the ground to run, climb, bounce, and swing through bizarre environments that feel like half playground, half fever dream. It sounds silly. It is. And it’s brilliant.

You don’t just control a character—you become the character. The movement system is raw, physical, and deeply intuitive. It doesn’t take long to start leaping between trees like a caffeinated ape, chasing other players at full speed with nothing but instinct and sweat.

Tag Has Never Felt This Personal

The core mode is simple: tag. One gorilla becomes “infected” and has to chase the others down. But what should be casual playground fun turns into an intense workout. Every match becomes a high-stakes game of speed, deception, and sheer physicality. You’ll find yourself developing real tactics—ambushes, fake-outs, wall clings—as your arms do all the work.

The environment isn’t there just for decoration. It’s your playground. Climb trees, scale cliffs, jump off platforms and slam into walls in pursuit of—or escape from—other shouting, flailing players. And when you get tagged? You become the hunter.

Minimalism With Maximum Chaos

There’s no fancy interface, no detailed character models. You’re a brightly colored gorilla with flailing arms and a need to MOVE. And yet, the interactions feel more alive than in many polished multiplayer games. Voice chat is proximity-based and fully open, which means you’re always hearing laughter, taunts, screams, or conspiracies as you swing by other players.

And the chaos is part of the magic. The game has no real rules beyond movement and momentum. You learn by doing, by failing, by slamming into a tree and laughing with strangers from around the world.

A VR Game That Redefines Immersion

Gorilla Tag proves that immersion doesn’t need graphics or lore. It needs good mechanics, open design, and freedom. This is the game that sells people on VR—not because it’s pretty, but because it feels real. Every climb, every jump, every fall is your own. It’s messy. It’s sweaty. And it’s unforgettable.

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