MiSide MiSide

Is This Seat Taken?

Advertisement

Is This Seat Taken? presents a relaxed logic experience where players must solve seating puzzles by placing abstract characters in specific spots. Each level involves a new setting, such as a bus or wedding, and introduces individuals with distinct personal preferences. These might include where they sit in the room, who they want to be near, or what kind of distractions they wish to avoid. Success depends on how well the player balances all the conflicting needs before confirming the arrangement.

Advertisement

Is This Seat Taken? presents a relaxed logic experience where players must solve seating puzzles by placing abstract characters in specific spots. Each level involves a new setting, such as a bus or wedding, and introduces individuals with distinct personal preferences. These might include where they sit in the room, who they want to be near, or what kind of distractions they wish to avoid. Success depends on how well the player balances all the conflicting needs before confirming the arrangement.

Increasing Complexity Over Time

As players progress through the game, the scenarios grow more complicated. Some characters will enter or exit after a few moves, requiring the player to anticipate how choices will affect the remaining layout. The game doesn’t rely on pressure or time limits but instead offers a thoughtful pace, allowing for trial and error. With no right or wrong story path, players focus entirely on matching personality-based seating logic and experimenting with possibilities.

Common Features Across All Levels

Is This Seat Taken? includes:

·         Characters with unique conditions for comfort

·         A seat layout that changes based on each scenario

·         Simple click-and-drag controls for moving characters

·         Visual indicators showing satisfaction or conflict

·         No timers, no failure screens—just progress through logic

Each of these elements helps keep the tone of the game calm, even when the puzzles become dense.

Visual Style and Presentation

The visual presentation is minimal, using basic shapes and soft colors to communicate character behavior and preferences. While the art style remains simple, it effectively conveys emotion through small animations and symbols. Audio cues reinforce the laid-back tone, with ambient music supporting the gameplay rather than distracting from it. Even with many overlapping requests, the design helps players stay focused on the task at hand.

Narrative and Development Context

Though the game is primarily focused on puzzles, a soft narrative thread connects the experience. The player follows Nat, an actor traveling through various events while encountering different people. Each new scenario brings new seating dilemmas, all wrapped in short, quiet story beats. Created by an indie studio, Is This Seat Taken? is designed for both short play sessions and long puzzle runs, making it accessible for all types of players.

Discuss Is This Seat Taken?

Comments (0)

Leave comment