MiSide MiSide

Suzy Says

Advertisement

The real objective of Suzy Says is not immediately revealed to the player. A child returns home, finds a DVD game left by a relative, and begins following instructions from a cartoon presenter named Suzy. The activity resembles Simon Says, requiring the participant to respond only to certain commands. Completing each request appears to bring the player closer to finishing the game. However, later discoveries suggest that Suzy is using these tasks to prepare something much more dangerous. The story gradually changes from an interactive television activity into an investigation of a supernatural trap.

Advertisement

Discovering the Meaning of Suzy’s Requests

During the first challenges, Suzy directs the player around the floor mat and checks whether instructions are followed correctly. Her commands eventually extend into the house, where players encounter unusual details. A sunflower painting, a bathroom toy, and a modified refrigerator drawing become connected to the television program. The appearance of a mysterious creature makes it clear that the events are no longer limited to the recording.

Understanding the Final Challenges

The later sections replace ordinary movement tests with more dangerous activities. The protagonist must hide from the creature and eventually collect four candles. These tasks connect the exploration mechanics with the story’s supernatural conclusion.

Important elements include:

  • Identifying which instructions should be followed.
  • Searching the house for objects mentioned by Suzy.
  • Investigating the mysterious drawing.
  • Surviving the creature’s search.
  • Finding four candles.
  • Arranging the candles around the floor mat.
  • Discovering the consequences of completing the ritual.
  • Exploring an alternative conclusion involving the DVD.

The Standard Ending and the Secret Route

Following Suzy’s instructions until the end leads to the completion of the candle ritual. Strange symbols appear, and the protagonist is transported into a dark dimension. Suzy and the supernatural creature are present, while the child’s mother is left searching the house. This conclusion suggests that the game was designed to trap its participants.

The full version contains a secret ending associated with destroying the DVD, providing an alternative to completing Suzy’s ritual. It also includes Endless Mode, which extends the movement-based gameplay beyond the main story. Suzy Says has no traditional numbered levels, weapon upgrades, or combat system. Players progress through connected events by following instructions, investigating the environment, and surviving dangerous encounters. Replaying the story provides opportunities to discover additional details and understand how the different endings relate to Suzy’s intentions.

Discuss Suzy Says

Comments (0)

Leave comment