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Face Of Another is a first-person psychological horror game created by MadBug Studio. The story places the player in a distorted digital world controlled by an unknown force, with only a smartphone as the main tool for survival. The game focuses on exploring environments, solving puzzles, and uncovering hidden clues through the phone’s camera. Themes of identity, social pressure, and the dangers of comparison run through the experience, giving weight to the unsettling atmosphere.
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Face Of Another is a first-person psychological horror game created by MadBug Studio. The story places the player in a distorted digital world controlled by an unknown force, with only a smartphone as the main tool for survival. The game focuses on exploring environments, solving puzzles, and uncovering hidden clues through the phone’s camera. Themes of identity, social pressure, and the dangers of comparison run through the experience, giving weight to the unsettling atmosphere.
The smartphone is at the center of Face Of Another. It functions as both a lens and an investigative device, allowing the player to take photos and reveal details invisible to the naked eye. Some puzzles require interpreting warped images, while others involve finding subtle inconsistencies between the digital view and physical surroundings. Every action taken through the phone can influence progress, making it the key to advancing in the narrative.
The game includes a set of systems that define its unique approach:
· A photo-based mechanic where images reveal hidden objects or clues
· Narrative elements connected to cyberbullying and distorted identity
· Cosmetic phone cases that serve as collectibles
· Steam achievements tied to puzzle solving and story progression
· An estimated playtime of about 60–90 minutes for a complete run
These mechanics combine exploration, symbolism, and direct interaction with technology to maintain tension and engagement.
Face Of Another uses realistic graphics and sound to heighten its psychological impact. Environments appear ordinary at first but shift into uncanny and unsettling versions of themselves. Lighting, shadows, and audio design play critical roles, with sudden silence or strange noises intensifying the feeling of unease. The smartphone view creates contrast, showing the hidden corruption of spaces and forcing the player to question what is real.
Replayability comes from hidden content and multiple outcomes. Players who carefully examine details and experiment with different choices may uncover alternative endings. Each playthrough can highlight new aspects of the narrative, encouraging attention to small details. The combination of short playtime and layered storytelling makes Face Of Another suitable for both one-time experiences and deeper replays. It is a horror game that builds its strength not on constant shocks but on psychological tension and reflection.
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